10:17 am, August 20, 2017
157
Another Night Stalker fury skill plea, and recent update feedback
Night Stalker Fury Skill:
Please just change the nature of the Night Stalker ultimate fury skill from summoning a large creature you take control of, to summoning a bunch of small creatures that seek out mobs, and blow themselves up, or something else like that. There have always been too many camera related issues, and bugs with the skill, as seemingly if a mob gets in the way during the long set-up animation, your camera gets locked in place, so you can't see what you're trying to do, rendering the skill all but useless, or if the stage were to end, or you abandon it during the skill, you'll find you can't move the camera to the left, or right, so need to exit, and restart the whole game, as it even carries over to other characters when you log them in. Then even when the camera doesn't bug out, your summon is so big, it can be hard to see what you're even doing, especially if you're fighting a human sized mob/boss, worse still if it moves around a lot. The skill is currently so unreliable, it can be better to just not use it at all.
Akene's Oracle:
I like the new Akene's Oracle system, as it is a reward system that simply asks you to play the game, rather than do side activities.
A few suggestions/comments would be:
Armour Update:
If, as some have suggested, that mob offensive stats have quietly been adjusted upwards, so that +9 armour now, would be equivalent to +4 before, then that's a kind of cheap move when you in your announcement made it sound like it was a net benefit for players that they could easily get higher defence. People don't like it when you change existing content, and not making it clear what's going on is even worse, especially when those instant armour enhancers we had before the update that used to be pretty good, are now rather useless.
Remember when you tried to make things harder by adding all those different coloured mobs, and people complained until you gathered them up, and dropped them into Nightmare difficulty mode? Another example of how much people don't like it when you change things like that is the NA/EU version of Kritika, they thought boosting the stats on mobs multiple times over, so compare to other versions it takes longer to **** them, and they can **** you very easily was a good idea. Many people weren't happy, but many more didn't seem aware of the change, since they hadn't played other versions, that is until content that had already been released here was changed in the same way. Once people say those changes, players revolted in a big way, until they similarly adjusted the their newest changes back down more. The NA/EU release of Kritika has only just barely started its release, but with all the absurd changes they made, people have been leaving in droves, some to go to, or back to other versions of the game.
If mobs game wide have been changed to effectively make +9 armour now, equivalent to +4 before, I'd suggest reverting that, at least in part. One option is to just make newer content starting with maybe the Shadow dungeons have mobs doing more damage, and older content goes back to how it was, so players need to enhance their armour more, and older content is easier, making it easier to get to higher level content, which is where you seem to want everyone to be. Another option would be to make armour for continents one through five work as it used to, while those in continent six, and on works as they do now, but leaving people with the enhancement levels of lower level armour they may have already achieved. If on the other hand all content hasn't been changed in that fashion, then make a clear statement to that effect, so those rumours can be put to bed.
Please just change the nature of the Night Stalker ultimate fury skill from summoning a large creature you take control of, to summoning a bunch of small creatures that seek out mobs, and blow themselves up, or something else like that. There have always been too many camera related issues, and bugs with the skill, as seemingly if a mob gets in the way during the long set-up animation, your camera gets locked in place, so you can't see what you're trying to do, rendering the skill all but useless, or if the stage were to end, or you abandon it during the skill, you'll find you can't move the camera to the left, or right, so need to exit, and restart the whole game, as it even carries over to other characters when you log them in. Then even when the camera doesn't bug out, your summon is so big, it can be hard to see what you're even doing, especially if you're fighting a human sized mob/boss, worse still if it moves around a lot. The skill is currently so unreliable, it can be better to just not use it at all.
Akene's Oracle:
I like the new Akene's Oracle system, as it is a reward system that simply asks you to play the game, rather than do side activities.
A few suggestions/comments would be:
- Automatically collect your Akene Coins, which would be especially helpful when doing the Ancient Arena.
- Automatically reset the gauge when you have your daily free reset left, then you could add an auto reset option for when you've already used the free one. Put notices up when it resets, then have the icon pulse when the gauge is filled, and you're out of resets.
- Let us permanently unlock slots in the shop, rather than only temporarily.
- I do rather wish it were a more account shared system, rather than purely per character.
Armour Update:
If, as some have suggested, that mob offensive stats have quietly been adjusted upwards, so that +9 armour now, would be equivalent to +4 before, then that's a kind of cheap move when you in your announcement made it sound like it was a net benefit for players that they could easily get higher defence. People don't like it when you change existing content, and not making it clear what's going on is even worse, especially when those instant armour enhancers we had before the update that used to be pretty good, are now rather useless.
Remember when you tried to make things harder by adding all those different coloured mobs, and people complained until you gathered them up, and dropped them into Nightmare difficulty mode? Another example of how much people don't like it when you change things like that is the NA/EU version of Kritika, they thought boosting the stats on mobs multiple times over, so compare to other versions it takes longer to **** them, and they can **** you very easily was a good idea. Many people weren't happy, but many more didn't seem aware of the change, since they hadn't played other versions, that is until content that had already been released here was changed in the same way. Once people say those changes, players revolted in a big way, until they similarly adjusted the their newest changes back down more. The NA/EU release of Kritika has only just barely started its release, but with all the absurd changes they made, people have been leaving in droves, some to go to, or back to other versions of the game.
If mobs game wide have been changed to effectively make +9 armour now, equivalent to +4 before, I'd suggest reverting that, at least in part. One option is to just make newer content starting with maybe the Shadow dungeons have mobs doing more damage, and older content goes back to how it was, so players need to enhance their armour more, and older content is easier, making it easier to get to higher level content, which is where you seem to want everyone to be. Another option would be to make armour for continents one through five work as it used to, while those in continent six, and on works as they do now, but leaving people with the enhancement levels of lower level armour they may have already achieved. If on the other hand all content hasn't been changed in that fashion, then make a clear statement to that effect, so those rumours can be put to bed.