10:17 am, April 5, 2018
314
A couple of useful suggestions.
Hi, it's me again, now I'm here to suggest some events and features that would be helpful for some players.
1 - Perfect Book Event.
Plain and simple, with the current population and drop rate, getting THAT perfect book looks like an impossible mission, and to give players a little hand (and a compensation for all those endless hours of grinding, farming and combining books - all in vain -) I suggest a Perfect book event that would work as below
To ease up low level characters (even though these are rare, since 90% of the community either have jumping characters or are at high levels already), the entrances for Oberon's Haven (Hell), Fallen Lunard Castle (Hell), God's Calling (Hell) and Bardiel Seal dungeons could de added to "Magic Merchant" NPC, for a reasonable amount of gold (150k for Oberon's Haven, 250k for Fallen Lunard Castle, 500k for God's Calling and 1m for Bardiel Seal).
3 - Critical Chance Cap Increase.
Currently, on C9, the current critical rate chance is around 70% (for both PvP and PvE), but with current PvE meta and critical damage being so important for damage calculation and input, I honestly think that it's time to increase our current critical chance cap to 90~100% (for PvE only).
Firstly because almost every single MMORPG has a critical strike rate capped at 100%; secondly because it's PvE, it won't make things too unbalanced since it's a basic stat that almost everyone is able reach the cap easily.
4 - "Invisible" Stats/Numbers.
Some important stats such as Critical Damage Increase, Region Damage, Damage Resistance/Reduction, Player/Race Resistance, Damage Increase, Experience Acquired and Needed to the next level(in NUMBERS, not only in percentage) are features that are interesting to the players and that must be shown upon pressing "P" in mid game.
It'd make players more aware of their character's stats and it'll make some informations so much clearer and easier to understand.
5 - Loot Configuration (Single Player mode)
Make it possible to select our loot configuration when entering dungeons solo, because if someone joins us in the middle of the dungeon, the loot configuration is automatically set to "Random", and most players use Free-For-All mode when in a party.
To avoid the unecessary job of "going back to town, re-gather the team at the entrance, re-select loot configurations and then rejoining the dungon", just make it possible to fully select the loot configurations when selecting and entering the dungeon w/o being a party.
6 - Guardian Tower for level 70+
It can be done by adding a new diffculty on Guardian Tower (as well as increasing the mobs' levels and stats).
And the loot drops could be Ultimate/Master/Legendary Grade materials and equipments, Lv70+ Baits, Artisan Crystals, Regular and AWL exp books.
7 - Low level remodels exchange
Since farming for lower level materials is just too annoying and time-wasting, make the option of converting Common/Magic/Rare ores (of ANY LEVEL) to an universal "remodelling voucher", and those vouchers could be traded to remodels in the workshop according to the character's specific workshop occupation. (E.g. Only tailors could use remodelling "vouchers" to craft armor remodels)
1 - Perfect Book Event.
Plain and simple, with the current population and drop rate, getting THAT perfect book looks like an impossible mission, and to give players a little hand (and a compensation for all those endless hours of grinding, farming and combining books - all in vain -) I suggest a Perfect book event that would work as below
- The 1st char of the account will recieve ONE item that can be redeemable at an "Event NPC" for a Perfect Book of YOUR CHOICE (potency will be random), all currently released books would be available to redeem (that includes both Bardiel Seal, God's Calling (Hell) and Chaos Spire books)
- The item will be ACCOUNT-BOUND, but the redeemed book will be BOUND TO CHARACTER.
To ease up low level characters (even though these are rare, since 90% of the community either have jumping characters or are at high levels already), the entrances for Oberon's Haven (Hell), Fallen Lunard Castle (Hell), God's Calling (Hell) and Bardiel Seal dungeons could de added to "Magic Merchant" NPC, for a reasonable amount of gold (150k for Oberon's Haven, 250k for Fallen Lunard Castle, 500k for God's Calling and 1m for Bardiel Seal).
3 - Critical Chance Cap Increase.
Currently, on C9, the current critical rate chance is around 70% (for both PvP and PvE), but with current PvE meta and critical damage being so important for damage calculation and input, I honestly think that it's time to increase our current critical chance cap to 90~100% (for PvE only).
Firstly because almost every single MMORPG has a critical strike rate capped at 100%; secondly because it's PvE, it won't make things too unbalanced since it's a basic stat that almost everyone is able reach the cap easily.
4 - "Invisible" Stats/Numbers.
Some important stats such as Critical Damage Increase, Region Damage, Damage Resistance/Reduction, Player/Race Resistance, Damage Increase, Experience Acquired and Needed to the next level(in NUMBERS, not only in percentage) are features that are interesting to the players and that must be shown upon pressing "P" in mid game.
It'd make players more aware of their character's stats and it'll make some informations so much clearer and easier to understand.
5 - Loot Configuration (Single Player mode)
Make it possible to select our loot configuration when entering dungeons solo, because if someone joins us in the middle of the dungeon, the loot configuration is automatically set to "Random", and most players use Free-For-All mode when in a party.
To avoid the unecessary job of "going back to town, re-gather the team at the entrance, re-select loot configurations and then rejoining the dungon", just make it possible to fully select the loot configurations when selecting and entering the dungeon w/o being a party.
6 - Guardian Tower for level 70+
It can be done by adding a new diffculty on Guardian Tower (as well as increasing the mobs' levels and stats).
And the loot drops could be Ultimate/Master/Legendary Grade materials and equipments, Lv70+ Baits, Artisan Crystals, Regular and AWL exp books.
7 - Low level remodels exchange
Since farming for lower level materials is just too annoying and time-wasting, make the option of converting Common/Magic/Rare ores (of ANY LEVEL) to an universal "remodelling voucher", and those vouchers could be traded to remodels in the workshop according to the character's specific workshop occupation. (E.g. Only tailors could use remodelling "vouchers" to craft armor remodels)