9:17 pm, March 22, 2018
264
[Suggestion] New Dungeon and Mechanics
Hi! I just want to suggest new things since there's really nothing new at the moment.
What I want to suggest is a New Dungeon. So what is this New Dungeon? This New Dungeon will be called an Extreme Hell compared to the current we have where it is actually not Extreme, it's just one need to have an Extreme enhancement level to finish it. So my suggestion is a New Dungeon where in it opens once a week with extreme difficulty, so expect that this dungeon should have plenty of bosses and a very long one to finish. There will be entry limit, perhaps 3 tries.
So mechanics are as follows:
1.) This Dungeon can only be done with 5-man party of players.
2.) All item enhancement levels will automatically be set to zero once a player enters the New Dungeon and books won't function. Weapon/Armor/Accessory Magic enhancement will remain the same. Soul is applicable also. I believe implementing this is easy since it's the same as when a player does PVP matches.
3.) Players are allowed to use potions and buffs inside the dungeon, but no pets. This will also make Artisan occupation a bit usable again via Alchemy.
4.) There will be a ladder system where the team that finishes this New Dungeon the fastest will acquire materials required for END GAME items and their names will appear on a ladder board, something like that. So basically this New Dungeon will be timed.
5.) In every try for Dungeon, there's a low chance where a team can encounter a RARE BOSS. For this RARE BOSS, players again has a chance to acquire materials again for End game items or materials upon defeating it.
6.) And lastly upon defeating boss, all players who finished it can have Akene points, primers maybe, something similar to the reward of survival.
END GAME ITEMS == must create new set items similar to that of MU's Hyun set, something like that, which can be crafted using the materials we obtain from this new dungeon. This will also promote players to level their artisan occupation since Artisan Occupation had become useless now.
RARE BOSS = once ******, the materials we gain here are used to craft permanent wings with no option or with option.
I believe this will bring thirst for players to play this game more. There will be good competition amongst players where they can showcase their talents in using frames, efficient skills, decision making, etc to finish this dungeon.
Disclaimer: the idea isn't mine, i based it on a famous light novel "King's Avatar". Maybe to those who didn't get the point on my post can get it if they read this Light Novel.
What I want to suggest is a New Dungeon. So what is this New Dungeon? This New Dungeon will be called an Extreme Hell compared to the current we have where it is actually not Extreme, it's just one need to have an Extreme enhancement level to finish it. So my suggestion is a New Dungeon where in it opens once a week with extreme difficulty, so expect that this dungeon should have plenty of bosses and a very long one to finish. There will be entry limit, perhaps 3 tries.
So mechanics are as follows:
1.) This Dungeon can only be done with 5-man party of players.
2.) All item enhancement levels will automatically be set to zero once a player enters the New Dungeon and books won't function. Weapon/Armor/Accessory Magic enhancement will remain the same. Soul is applicable also. I believe implementing this is easy since it's the same as when a player does PVP matches.
3.) Players are allowed to use potions and buffs inside the dungeon, but no pets. This will also make Artisan occupation a bit usable again via Alchemy.
4.) There will be a ladder system where the team that finishes this New Dungeon the fastest will acquire materials required for END GAME items and their names will appear on a ladder board, something like that. So basically this New Dungeon will be timed.
5.) In every try for Dungeon, there's a low chance where a team can encounter a RARE BOSS. For this RARE BOSS, players again has a chance to acquire materials again for End game items or materials upon defeating it.
6.) And lastly upon defeating boss, all players who finished it can have Akene points, primers maybe, something similar to the reward of survival.
END GAME ITEMS == must create new set items similar to that of MU's Hyun set, something like that, which can be crafted using the materials we obtain from this new dungeon. This will also promote players to level their artisan occupation since Artisan Occupation had become useless now.
RARE BOSS = once ******, the materials we gain here are used to craft permanent wings with no option or with option.
I believe this will bring thirst for players to play this game more. There will be good competition amongst players where they can showcase their talents in using frames, efficient skills, decision making, etc to finish this dungeon.
Disclaimer: the idea isn't mine, i based it on a famous light novel "King's Avatar". Maybe to those who didn't get the point on my post can get it if they read this Light Novel.