10:17 pm, October 28, 2017
108
A little change that would make happy some players
I request this little thing: give zerker 100 blood points at the beginning of the dungeon.
As you know, farming blood points is tedious and you don't deal much damage without it.
Guardians have 20℅ chance to get 50℅ damage boost in set IV and 30℅ chance to get 25℅ damage in set III which means that they only need to spam 5 skills and they have already 75℅ extra damage.
It takes a lot of time to farm 100 blood points to activate bloodlust, zerkers can't do fast NM runs because of that. It also makes slower any other runs.
This little change would make us zerkers a lot happier and it's not a difficult change to do. We'd love to activate bloodlust at the beginning of the stage to unleash our real power.
Once we activate the bloodlust for the first time we just need to hit mobs like no tomorrow to get 100 blood points again.
With this change we would have extra 60℅ attack almost all the time just like guardians have 75℅ extra attack almost all the time.
Now I'll give some ideas to improve zerker just to share my thoughts with developers. I only request what I just said above but if you could improve that class even more you'd have my eternal love.
1. Give stun to rage drain, reduce its CD to 30 and make it send expansive waves just like stun mobs in NM.
2. Increase a bit the damage of flame smash book. I think a chaos book would deal more damage.
3. Add more hits to ground swing and giant spin (depending on book lvl you would get more or less hits)
4. Decrease rage control's CD: 60 > 45
As you know, farming blood points is tedious and you don't deal much damage without it.
Guardians have 20℅ chance to get 50℅ damage boost in set IV and 30℅ chance to get 25℅ damage in set III which means that they only need to spam 5 skills and they have already 75℅ extra damage.
It takes a lot of time to farm 100 blood points to activate bloodlust, zerkers can't do fast NM runs because of that. It also makes slower any other runs.
This little change would make us zerkers a lot happier and it's not a difficult change to do. We'd love to activate bloodlust at the beginning of the stage to unleash our real power.
Once we activate the bloodlust for the first time we just need to hit mobs like no tomorrow to get 100 blood points again.
With this change we would have extra 60℅ attack almost all the time just like guardians have 75℅ extra attack almost all the time.
Now I'll give some ideas to improve zerker just to share my thoughts with developers. I only request what I just said above but if you could improve that class even more you'd have my eternal love.
1. Give stun to rage drain, reduce its CD to 30 and make it send expansive waves just like stun mobs in NM.
2. Increase a bit the damage of flame smash book. I think a chaos book would deal more damage.
3. Add more hits to ground swing and giant spin (depending on book lvl you would get more or less hits)
4. Decrease rage control's CD: 60 > 45