10:17 pm, October 25, 2017
146
[Suggestion] Character's Stance/display improvement and adding interactive animations
C9 used to be a great game in its era, but recent development of MMORPGs have many improvement to character animation related to the character's stance and interactive animations between characters. If C9 is to remain competitive with newer MMORPGs, then an upgrade of this area is of matter of priority as these are part of the important elements of MMORPGs.
To demonstrate the importance of these social elements from my personal experience, as a gamer with multiple display screens, I always like to keep one screen on the left for the one game that has superior quality of animations, the reason to do this is I like to keep my eyes on my character in the animation stance, while I occasionally read the in-game chat messages, while not actively involve in the game play, just AFK like this still make oneself felt like still involving in the game while one is doing something else on the other screens. If an in-game friend came by, interactive animation allowed characters to hold hands (with or without walking/running/jumping/flying, and for male and female character, to embrace each other in various positions (as an option) and kisses.
The present static stance of C9's character in town need to be improved to one that has a series of animations running on a loop.
The present interactive animation for C9 can be apply to town only, later this area can be extend to mass PVP enabled DG when available, so we have more adventurous and beautiful places for players who are looking for dating spots in-game.
For interaction between characters, a character-follow mode should be added, this should be automatically apply when characters are holding hands, they should be able to walk, run, and jump together side by side.
Mass PVP is only one important element of an MMORPG (so this need to be taken seriously), love is another important aspect. One only can know its importance after having personally encountered it in-game.
The issue of other characters' fashion and characters' design sometime will not properly display (change to system default appearance) in town seems to be engine-related, if this issue cannot be fixed, then there is no point in putting on pretty fashion, since the primary motive for that is to for someone other than ourselves to see. If everything is for oneself to enjoy, it defeats the purpose of an MMORPG, such a design is suited for a console game only.
Some of the examples (screenshot) of interactive character animations are available from my recent added photo album entitled 'XA 2017' in my facebook: jyoti.chin (need to add me in order to see the album)
Note: That male character is a friend from my enemy-guild, in the DG he would ****** my other guild's members on sight but not me.
To demonstrate the importance of these social elements from my personal experience, as a gamer with multiple display screens, I always like to keep one screen on the left for the one game that has superior quality of animations, the reason to do this is I like to keep my eyes on my character in the animation stance, while I occasionally read the in-game chat messages, while not actively involve in the game play, just AFK like this still make oneself felt like still involving in the game while one is doing something else on the other screens. If an in-game friend came by, interactive animation allowed characters to hold hands (with or without walking/running/jumping/flying, and for male and female character, to embrace each other in various positions (as an option) and kisses.
The present static stance of C9's character in town need to be improved to one that has a series of animations running on a loop.
The present interactive animation for C9 can be apply to town only, later this area can be extend to mass PVP enabled DG when available, so we have more adventurous and beautiful places for players who are looking for dating spots in-game.
For interaction between characters, a character-follow mode should be added, this should be automatically apply when characters are holding hands, they should be able to walk, run, and jump together side by side.
Mass PVP is only one important element of an MMORPG (so this need to be taken seriously), love is another important aspect. One only can know its importance after having personally encountered it in-game.
The issue of other characters' fashion and characters' design sometime will not properly display (change to system default appearance) in town seems to be engine-related, if this issue cannot be fixed, then there is no point in putting on pretty fashion, since the primary motive for that is to for someone other than ourselves to see. If everything is for oneself to enjoy, it defeats the purpose of an MMORPG, such a design is suited for a console game only.
Some of the examples (screenshot) of interactive character animations are available from my recent added photo album entitled 'XA 2017' in my facebook: jyoti.chin (need to add me in order to see the album)
Note: That male character is a friend from my enemy-guild, in the DG he would ****** my other guild's members on sight but not me.